We’ll here it is.
This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea expunged [...]
Entries from January 2008
twitter project
January 31st, 2008 · 1 Comment · Code, Digital Process
Tags:8 bit·actionscript·api·AS2·flash·nes·twitter
joshua davis
January 28th, 2008 · No Comments · Art, Code, Comments on Process, Concept, Digital Process, Drawing
Just a little while ago I made some comments about Chuck Close’s process. Since then I’ve revisited Joshua Davis’s site and downloaded his presentation from 07. For those that don’t know Joshua Davis, he is an artist that takes design elements and uses random math in Flash to position things, generating a thousand new compositions [...]
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analog awesomeness
January 28th, 2008 · 3 Comments · Analog Process, Concept, Music
Cate’s grandma (stick w/ me here) dropped by yesterday to see the baby. She is always peddling some kind of garage sale find that we usually turn down or accept b/c we don’t want to hurt her feelings. Finally a payoff!!! As I walked to the back of her caddy, to inspect her latest find [...]
Tags:4 track·Analog Process·Music
beep bop, twitterFace assets
January 21st, 2008 · No Comments · Comments on Process, Digital Process
The TwitterFace project is getting close to finished. I’m modeling this project after an old school NES game. Recreating some of the NES experience has been one of my main tasks. It’s been a lot of fun creating an 8-bit avatar, which I will post soon. I found the perfect font. And now I’m trying [...]
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Back
January 19th, 2008 · No Comments · Analog Process, Art, Comments on Process
Okay, the holiday season is over, I’ve become accustom to the sleeping patterns of a newborn and I have just finished up on two freelance projects, which should lead to a return of activity here.
After the TwitterFace project is complete, I’m thinking about going analog on the next project. I have recently obtained a high [...]
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