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	<title>Comments on: Drowning in Curves</title>
	<atom:link href="http://www.jacobmake.com/2008/07/drowning-in-curves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jacobmake.com/2008/07/drowning-in-curves/</link>
	<description>I have creative ADD</description>
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		<title>By: Tim</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/comment-page-1/#comment-121</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.jacobmake.com/?p=94#comment-121</guid>
		<description>Hey thanks for getting back to me. Well I think I have tried out just about every possible curve fitting class I could find however I&#039;m still not really happy with anything I have found. I took a look through the Tweener Source code and I presume you are talking about the _bezier_get function in the CurveModifers class? I can&#039;t quite work out how to use this to actually draw a curve through a series of points. If you have time to send me an example I would greatly appreciate it! Thanks, Tim.</description>
		<content:encoded><![CDATA[<p>Hey thanks for getting back to me. Well I think I have tried out just about every possible curve fitting class I could find however I&#8217;m still not really happy with anything I have found. I took a look through the Tweener Source code and I presume you are talking about the _bezier_get function in the CurveModifers class? I can&#8217;t quite work out how to use this to actually draw a curve through a series of points. If you have time to send me an example I would greatly appreciate it! Thanks, Tim.</p>
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		<title>By: jacobmake</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/comment-page-1/#comment-120</link>
		<dc:creator>jacobmake</dc:creator>
		<pubDate>Wed, 20 May 2009 13:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jacobmake.com/?p=94#comment-120</guid>
		<description>Tim, I was pretty happy with the built in function in the tweening engine, Tweener; http://labs.zeh.com.br/blog/?p=104#

I&#039;m no math whiz &amp; I didn&#039;t write the function. It would probably take some serious geometric skills to understand the math behind. Good luck and let me know what you find.</description>
		<content:encoded><![CDATA[<p>Tim, I was pretty happy with the built in function in the tweening engine, Tweener; <a href="http://labs.zeh.com.br/blog/?p=104#" rel="nofollow">http://labs.zeh.com.br/blog/?p=104#</a></p>
<p>I&#8217;m no math whiz &#038; I didn&#8217;t write the function. It would probably take some serious geometric skills to understand the math behind. Good luck and let me know what you find.</p>
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		<title>By: Tim</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/comment-page-1/#comment-119</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 18 May 2009 07:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jacobmake.com/?p=94#comment-119</guid>
		<description>I think I&#039;m at the beginning of the same obsessive journey try to find the perfect curve fitting function. I&#039;m wondering if you might be able to fast forward me to the end?</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m at the beginning of the same obsessive journey try to find the perfect curve fitting function. I&#8217;m wondering if you might be able to fast forward me to the end?</p>
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		<title>By: jacobmake</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/comment-page-1/#comment-118</link>
		<dc:creator>jacobmake</dc:creator>
		<pubDate>Mon, 27 Apr 2009 15:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jacobmake.com/?p=94#comment-118</guid>
		<description>Lionel, thanks for the kudos. Unfortunately, I&#039;m a designer first and a programming nerd second so I don&#039;t fully posses the algebraic firepower you might need. 

There are some nifty get functions built into that curve-fitting method I used from Tweener. I think you can get x/y position at any point in the curve, so it sounds like you might be able to use that as a starting point, and then maybe go back a few points along the path to figure out what direction that part of the curve is moving. 

Good Luck! I&#039;d love to see what you come up with.</description>
		<content:encoded><![CDATA[<p>Lionel, thanks for the kudos. Unfortunately, I&#8217;m a designer first and a programming nerd second so I don&#8217;t fully posses the algebraic firepower you might need. </p>
<p>There are some nifty get functions built into that curve-fitting method I used from Tweener. I think you can get x/y position at any point in the curve, so it sounds like you might be able to use that as a starting point, and then maybe go back a few points along the path to figure out what direction that part of the curve is moving. </p>
<p>Good Luck! I&#8217;d love to see what you come up with.</p>
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		<title>By: Lionel da Palma</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/comment-page-1/#comment-117</link>
		<dc:creator>Lionel da Palma</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jacobmake.com/?p=94#comment-117</guid>
		<description>Great Article, pretty much as the rest of your stuff as far as I&#039;ve read...
I&#039;ve got a thing to do and can&#039;t do it. If someone seems literate enough to succeed, it would be an Algebra teacher or you. Liked the structure of your code. So if you need a slave for life: here it goes:

Draw a cubic bezier line and between each curveTo points, draw the cosine or sine function (or any other polinomial for that matter) using the original bezier curve as function x-axis origin. Result would be a warped cos or sin function according to bezier curvature.

Could twist things up and contour the problem but I just got this perfeccionism thing.

I&#039;ve spent about 2 weeks of after hours to try to figure this one out but the envolved algebra is way over my head and as you&#039;re even drawing nests (!?) with math, you fully qualify for this one.
In the end, this is leaching. If you&#039;ve got it on the top of your head, excellent, if not, don&#039;t bother, I&#039;&#039;l take it to the Maths Dept...

Keep at it and thanks for the time!</description>
		<content:encoded><![CDATA[<p>Great Article, pretty much as the rest of your stuff as far as I&#8217;ve read&#8230;<br />
I&#8217;ve got a thing to do and can&#8217;t do it. If someone seems literate enough to succeed, it would be an Algebra teacher or you. Liked the structure of your code. So if you need a slave for life: here it goes:</p>
<p>Draw a cubic bezier line and between each curveTo points, draw the cosine or sine function (or any other polinomial for that matter) using the original bezier curve as function x-axis origin. Result would be a warped cos or sin function according to bezier curvature.</p>
<p>Could twist things up and contour the problem but I just got this perfeccionism thing.</p>
<p>I&#8217;ve spent about 2 weeks of after hours to try to figure this one out but the envolved algebra is way over my head and as you&#8217;re even drawing nests (!?) with math, you fully qualify for this one.<br />
In the end, this is leaching. If you&#8217;ve got it on the top of your head, excellent, if not, don&#8217;t bother, I&#8221;l take it to the Maths Dept&#8230;</p>
<p>Keep at it and thanks for the time!</p>
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