Entries Tagged as 'Code'
I took the nest a bit further. I sketched out some twig shapes, scanned them in, and traced them into vectors. Also added some color variation. I might play with pulling color information from an image w/ getPixel and maybe write it out to a massive PNG and get it printed.
I’ve got some other projects [...]
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Dan had me whip up this for a background of a comp he was working on. Trapcode Particular did all the hard work, but it might fit w/ some of the other stuff I’m doing here.
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I’m learning to draw with code. A lot of what I’ve seen out there in the interwebs is based on mathematical theories named after dudes from the sixties and seventies. I’m inspired by all that, but I’m also interested in recreating systems in nature through generative art. Here is a simple nest I drew with [...]
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Tags:actionscript·as3·Generative
Behold, my very first generative comp. The image of a neon hot pink, scribbled, slightly-rotated square popped into my head one day. Maybe I’ve been listening to too much Justice. Made w/ Actionscript 3 and the Bezier curve fitting function built into Tweener.
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Tags:as3·Bezier·flash·Generative·Tweener
In the same masochistic way I let a ping-pong sorting algorithim rule my life, I’ve been obsessing on how to draw elegant fluid curves in AS3 via Flash’s drawing API. This mostly started from being inspired by Erik Natzke’s work.
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Tags:as3·Bezier·Curves·Drawing API·flash·generate·Tweener
I’ve been working how to get models from Google Sketchup to Papervision. They currently are working on Collada parsers specific to Sketchup. That should make textures a tad bit easier. Until then;
Here is a link to the source code and a working example.
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Tags:3d·as3·Collada·Papervision
Here is a new version of the circles, it’s pretty much a matrix of the previous version. In the future I plan on exploring custom stroke patterns and a way to represent the breakdown of the soft outer shell of the walnut that leaves the hard dark brown center exposed.
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Tags:actionscript·Art·circles·generate·walnut
Here is my first version of the random circle project. I might add a deep brown element, I’m also thinking about how to string these together in a pattern on a canvas.
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Tags:actionscript·AS2·generate·random
We’ll here it is.
This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea expunged [...]
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Tags:8 bit·actionscript·api·AS2·flash·nes·twitter
Just a little while ago I made some comments about Chuck Close’s process. Since then I’ve revisited Joshua Davis’s site and downloaded his presentation from 07. For those that don’t know Joshua Davis, he is an artist that takes design elements and uses random math in Flash to position things, generating a thousand new compositions [...]
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