Really ugly fish parts, applying tint inside of Processing.
Entries Tagged as 'Code'
November 4th, 2011 · No Comments · Code, Digital Process, Processing, Trout
July 7th, 2011 · 1 Comment · Art, Bison, Code, Comments on Process, Concept, Digital Process
On my first visit to Memphis I walked into Graceland with a mild appreciation of Elvis and the tacky souvenirs he left behind. But by the time I left I fully understood the world’s infatuation of this human being. The image of Elvis was defined differently for me. This was a similar experience to the […]
June 28th, 2011 · No Comments · Art, Bison, Code, Comments on Process, Digital Process
I bumped into an old developer friend recently. It was a brief encounter in which we quickly talked about what we were working on at work and at home. Before I walked away he said, “What’s up with all the Bison stuff? I don’t get it. Is it a design thing?” To which I replied, […]
January 23rd, 2011 · No Comments · Art, Bison, Code, Comments on Process, Concept, Digital Process
It’s been some time and I still can’t get bison off the brain. “Indian Head” or “Bison” nickels were always an object of curiosity when I was young. I’ve been experimenting with creating a little mint of my own from assets from my first bison sketch. I’m playing with the idea of creating a bison […]
I read this book a while back. The American Bison as a symbol/metaphor was one of the books main themes. The animal was powerful, abundant, and dumb as a rock. There are some interesting bits about Buffalo Nickels in the book. Buffalo nickels were a part of my childhood. I remember studying the powerful beast […]
June 19th, 2009 · No Comments · Code
Similar to the curve drawing and ranking algorithim addiction. I let heatmapping in Flash takeover my life for a brief bit a couple weeks back. It’s strange how these obsessions come and go. Here is a link to some assembled parts. There are some really good Flex based examples out there, but I wanted a […]
March 24th, 2009 · No Comments · Art, Code, Concept, Digital Process
Again tooling around w/ Trapcode for someone on the print team. Might make it into a comp for Ghost of Versaillles.
December 31st, 2008 · 5 Comments · Code
[UPDATE: old code, proceed at your own risk] For a recent project I needed a skinnable AS3 Video Player. Everything I found was either over-developed or just didn’t work. So… I created a super-simple skinnable AS3 FLV player. It’s still got a few kinks, but might be a good starting point for anyone to add-on. […]
October 2nd, 2008 · No Comments · Art, Code, Digital Process, Drawing
I took the nest a bit further. I sketched out some twig shapes, scanned them in, and traced them into vectors. Also added some color variation. I might play with pulling color information from an image w/ getPixel and maybe write it out to a massive PNG and get it printed. I’ve got some other […]
September 25th, 2008 · No Comments · Code, Digital Process
Dan had me whip up this for a background of a comp he was working on. Trapcode Particular did all the hard work, but it might fit w/ some of the other stuff I’m doing here.