I’m learning to draw with code. A lot of what I’ve seen out there in the interwebs is based on mathematical theories named after dudes from the sixties and seventies. I’m inspired by all that, but I’m also interested in recreating systems in nature through generative art. Here is a simple nest I drew with [...]
Entries Tagged as 'Code'
Simple Nest
August 13th, 2008 · 3 Comments · Art, Code, Concept, Digital Process, Drawing
Tags:actionscript·as3·Generative
Pink Box
August 2nd, 2008 · 1 Comment · Art, Code, Concept, Digital Process, Drawing
Behold, my very first generative comp. The image of a neon hot pink, scribbled, slightly-rotated square popped into my head one day. Maybe I’ve been listening to too much Justice. Made w/ Actionscript 3 and the Bezier curve fitting function built into Tweener.
Tags:as3·Bezier·flash·Generative·Tweener
Drowning in Curves
July 25th, 2008 · 5 Comments · Art, Code, Digital Process, Drawing
In the same masochistic way I let a ping-pong sorting algorithim rule my life, I’ve been obsessing on how to draw elegant fluid curves in AS3 via Flash’s drawing API. This mostly started from being inspired by Erik Natzke’s work.
Tags:as3·Bezier·Curves·Drawing API·flash·generate·Tweener
Papervision 2.0 Collada Import DAE from Sketchup
April 18th, 2008 · 17 Comments · Code
I’ve been working how to get models from Google Sketchup to Papervision. They currently are working on Collada parsers specific to Sketchup. That should make textures a tad bit easier. Until then; Here is a link to the source code and a working example.
Tags:3d·as3·Collada·Papervision
Circles 02
February 23rd, 2008 · No Comments · Art, Code, Digital Process
Here is a new version of the circles, it’s pretty much a matrix of the previous version. In the future I plan on exploring custom stroke patterns and a way to represent the breakdown of the soft outer shell of the walnut that leaves the hard dark brown center exposed.
Tags:actionscript·Art·circles·generate·walnut
Walnut Circle 01
February 18th, 2008 · No Comments · Art, Code, Digital Process
Here is my first version of the random circle project. I might add a deep brown element, I’m also thinking about how to string these together in a pattern on a canvas.
Tags:actionscript·AS2·generate·random
twitter project
January 31st, 2008 · 1 Comment · Code, Digital Process
We’ll here it is. This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea [...]
Tags:8 bit·actionscript·api·AS2·flash·nes·twitter
joshua davis
January 28th, 2008 · No Comments · Art, Code, Comments on Process, Concept, Digital Process, Drawing
Just a little while ago I made some comments about Chuck Close’s process. Since then I’ve revisited Joshua Davis’s site and downloaded his presentation from 07. For those that don’t know Joshua Davis, he is an artist that takes design elements and uses random math in Flash to position things, generating a thousand new compositions [...]
Tags:
using my own array
November 26th, 2007 · No Comments · Code, Digital Process
Since I’m not an expert with the Twitter API just yet, I’m going to grab the data I know I can get to and stick it in my own array, “tweets”. The onUserTimeline function is fired via an event listener when the data is loaded initially loaded. Line 11 intercepts the data and pushes all [...]
Tags:Actionscript 2·api·twitter
base code
November 25th, 2007 · No Comments · Code, Digital Process
To accomplish my silly idea, I need to be able to get to my “tweets”. This is public information so user authentication won’t be necessary, although there looks to be a pretty straightforward auth function in TWITTER.as. I’m using the AS2 API because of it’s simple and compact nature. Here is the code I’m starting [...]
Tags:actionscript·api·AS2·twitter