jacobmake

I have creative ADD

jacobmake header image 4

Entries Tagged as 'Digital Process'

Walnut Circle 01

February 18th, 2008 · No Comments · Art, Code, Digital Process

Here is my first version of the random circle project. I might add a deep brown element, I’m also thinking about how to string these together in a pattern on a canvas.

[Read more →]

Tags:···

twitter project

January 31st, 2008 · 1 Comment · Code, Digital Process

We’ll here it is.
This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea expunged [...]

[Read more →]

Tags:······

joshua davis

January 28th, 2008 · No Comments · Art, Code, Comments on Process, Concept, Digital Process, Drawing

Just a little while ago I made some comments about Chuck Close’s process. Since then I’ve revisited Joshua Davis’s site and downloaded his presentation from 07. For those that don’t know Joshua Davis, he is an artist that takes design elements and uses random math in Flash to position things, generating a thousand new compositions [...]

[Read more →]

Tags:

beep bop, twitterFace assets

January 21st, 2008 · No Comments · Comments on Process, Digital Process

The TwitterFace project is getting close to finished. I’m modeling this project after an old school NES game. Recreating some of the NES experience has been one of my main tasks. It’s been a lot of fun creating an 8-bit avatar, which I will post soon. I found the perfect font. And now I’m trying [...]

[Read more →]

Tags:

using my own array

November 26th, 2007 · No Comments · Code, Digital Process

Since I’m not an expert with the Twitter API just yet, I’m going to grab the data I know I can get to and stick it in my own array, “tweets”.

The onUserTimeline function is fired via an event listener when the data is loaded initially loaded. Line 11 intercepts the data and pushes all my [...]

[Read more →]

Tags:··

base code

November 25th, 2007 · No Comments · Code, Digital Process

To accomplish my silly idea, I need to be able to get to my “tweets”. This is public information so user authentication won’t be necessary, although there looks to be a pretty straightforward auth function in TWITTER.as.
I’m using the AS2 API because of it’s simple and compact nature. Here is the code I’m starting with;

This [...]

[Read more →]

Tags:···

twitter face

November 5th, 2007 · No Comments · Code, Concept, Digital Process

I recently downloaded the twitter Actionscript API. I’m thinking about developing some kind of absolutely worthless flash widget that would display my “tweets” with some kind of tween and/or humorous staging. I first thought of some kind of puppetry.
Plugging into web services and APIs is some fun stuff. I’ve done some tinkering with google maps [...]

[Read more →]

Tags:·····

heberlie family tree

November 3rd, 2007 · No Comments · Art, Code, Concept, Digital Process

A semi-distant relative recently contacted me about one of my domains, heberlie.com. He said he’d always envisioned it being some kind of family history resource.
I’ve always been curious about my family history. I received an interesting document about the name history and derivation of the heberlie name.
I’m considering a flash family tree visualization tool as [...]

[Read more →]

Tags:·····

Pong Position Launched!!!

November 1st, 2007 · No Comments · Code, Digital Process

Version 1 is up and running! This was really my first solo attempt at SQL wrangling and it really wasn’t as scary as I first thought. For the next 12 hours or so you can log in and test it.
Go to pongposition.com and use ‘jacobmake’ as a password. (I’ll probably disable this in the next [...]

[Read more →]

Tags:

Almost There

November 1st, 2007 · No Comments · Code, Digital Process

I’ve finally come up with an algorithm I think works well. Without getting too much into the programmatic details, here is a brief explanation of how this will work. Each game falls into one of three categories;

Normal – Players are pretty evenly matched. Default values are given to the winner and subtracted from the loser. [...]

[Read more →]

Tags: