So I’ve made it to a stopping point with the Trout Project. It’s not as developed as I’d liked but I’m trying to get into the habit if forcing not fully developed content out there. It’s part of Harnessing the Abudance which I’m trying to adopt. The “Trout Project” aims to emulate field guide illustration […]
Entries Tagged as 'Trout'
January 3rd, 2012 · No Comments · Processing, Trout
December 13th, 2011 · No Comments · Digital Process, Processing, Trout
I’ve been pecking away at my first real Processing experiment. The application will build an image of a Trout from assets I created and it will pull colors from the ColorLovers API to create different looking fish. I’m using this handy little library. I want the end result to look something like a field guide painting. Here […]
November 4th, 2011 · No Comments · Code, Digital Process, Processing, Trout
Really ugly fish parts, applying tint inside of Processing.
October 24th, 2011 · No Comments · Digital Process, Trout
So with bison in my rearview I look forward at my next project. The idea is pretty straightforward: Generate a fish illustration based on a data set. A bit about the inspiration: I grew up fishing in a creek. We would pull out an occasional catfish or bass, but we caught more Bluegill / Sunfish than […]