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	<title>jacobmake &#187; Digital Process</title>
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	<link>http://www.jacobmake.com</link>
	<description>I have creative ADD</description>
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		<title>4 track analog Pattern</title>
		<link>http://www.jacobmake.com/2008/02/4-track-analog-pattern/</link>
		<comments>http://www.jacobmake.com/2008/02/4-track-analog-pattern/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 20:33:07 +0000</pubDate>
		<dc:creator>jacobmake</dc:creator>
				<category><![CDATA[Analog Process]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[4 track]]></category>
		<category><![CDATA[Digital Process]]></category>
		<category><![CDATA[sampling]]></category>

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		<description><![CDATA[This is what I made while playing around today with the 4-track. I&#8217;m obviously a bit clumsy as a musician. It&#8217;s also difficult for me to think musically. I can&#8217;t visualize what would pair well with a &#8220;D&#8221; etc, so i just sort of feel around and try to find something that doesn&#8217;t absolutely clash [...]]]></description>
			<content:encoded><![CDATA[<p><a title="pattern01" href="http://www.jacobheberlie.com/hebchop/music/pattern01.wav" target="_blank">This is what I made</a> while playing around today with the 4-track. I&#8217;m obviously a bit clumsy as a musician. It&#8217;s also difficult for me to think musically. I can&#8217;t visualize what would pair well with a &#8220;D&#8221; etc, so i just sort of feel around and try to find something that doesn&#8217;t absolutely clash w/ what was already laid down&#8230;.. it ain&#8217;t pretty but it was fun to make.</p>
<p>The analog process was fun and the whole reason for this exercise. The warm sound and big cables were fun to mess around with. I could&#8217;ve achieved the same result w/ my audio editing program on my mac and my computer mic, but I wanted to see how the analog process was different from what I&#8217;m used to.</p>
<p>It&#8217;s important to mention the difference between <strong>sampling</strong> and <strong>constant drag</strong>. Digital sampling is how I, and most of the world, enjoy music these days. It&#8217;s kind of works like frames in an animation. Small bursts of sound are emitted with silence in-between. This creates a <em>perceived</em> constant sound, like an animation is actually a set of stills that is perceived as motion (maybe not a totally accurate analogy, but it will work for now).Analog sound on the other hand (like a cassettee or vinyl record) is created by the constant drag of a needle over surface. If you slow down a record, your music might start to sound like satan, but you may also notice that the signal is still nice and thick. If you tried to slow down a digital track, the spaces in between the sound would become more apparent the perceived constant sound starts to break down quickly.</p>
<p>I read recently that music is actually recorded specifically for the ipodders of the world. Music today sounds much more tinny, high-pitched and thin than the stuff our parents grew up listening to. From <a title="Digital Sound" href="http://www.dailycardinal.com/article/837">The Daily Cardinal</a>;</p>
<blockquote><p><span><span class="storytext">Apparently music &#8230; is now often being recorded, mixed and mastered to sound ideal specifically on earbuds as opposed to being aimed at more conventional sound systems. In a twisted way, innovation seems to be actually reaching for the lowest common denominator these days.</span></span></p></blockquote>
<p>Eventually I had to bastardize my &#8230;.ahem&#8230;.. vision and digitize this file for you to listen to over the internet.</p>
<p>Now some damage control for any audiophiles that come across this post; I don&#8217;t claim to be an audio expert, and I may not be correctly describing a lot of the technical details of analog vs. digital. This experiment was just an exercise for a guy who lives, eats, breathes, digital media.</p>
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