I have been asked to present at Flash Camp St. Louis this year! I’m calling my talk: Tween, the Impossible Tween! Animating Outside Display Object Properties We’ll use the Greensock tweening engine and some basic OOP principles to create some really cool visual effects. I’ll show you how to setup a a complex radial animation [...]
Flash Camp
August 17th, 2010 · 1 Comment · Things I've Learned
Tags:actionscript·as3·flash·St. Louis
Drawing Bison
February 10th, 2010 · 1 Comment · Art, Bison, Code, Digital Process, Drawing
I read this book a while back. The American Bison as a symbol/metaphor was one of the books main themes. The animal was powerful, abundant, and dumb as a rock. There are some interesting bits about Buffalo Nickels in the book. Buffalo nickels were a part of my childhood. I remember studying the powerful beast [...]
Tags:as3·flash·Generative·Wildlife
Interactive Touchscreen Installation
July 31st, 2009 · No Comments · Digital Process
The St. Louis All-Star game has come and gone. It was nice to have our city in the spotlight for a week. Many people were involved to prepare the city for this swell of attention. I did my fair share by helping to build an experience to greet travelers on behalf of the St. Louis [...]
Tags:airport·all-star·as3·flash·installation·interactive·Interactive Touchscreen·Lambert·prodisplay·St. Louis·touch film
Anchor Links w/ Flash in Safari
February 18th, 2009 · 2 Comments · Things I've Learned
boring helpful code stuff… Did you ever notice that if you try to navigateToURL() from inside Flash in Safari it will refresh the Flash on the page? Here is a quick work around You need to setup a JavaScript function that uses the DOM to fidget w/ the window.location.hash. It looks something like this; function [...]
Tags:Anchor·Anchor Links·as3·flash·Refresh·Safari
AS3 – Video Player
December 31st, 2008 · 5 Comments · Code
[UPDATE: old code, proceed at your own risk] For a recent project I needed a skinnable AS3 Video Player. Everything I found was either over-developed or just didn’t work. So… I created a super-simple skinnable AS3 FLV player. It’s still got a few kinks, but might be a good starting point for anyone to add-on. [...]
Tags:actionscript·as3·flash·FLV·OOP·Video·Video Player
Pink Box
August 2nd, 2008 · 1 Comment · Art, Code, Concept, Digital Process, Drawing
Behold, my very first generative comp. The image of a neon hot pink, scribbled, slightly-rotated square popped into my head one day. Maybe I’ve been listening to too much Justice. Made w/ Actionscript 3 and the Bezier curve fitting function built into Tweener.
Tags:as3·Bezier·flash·Generative·Tweener
Drowning in Curves
July 25th, 2008 · 5 Comments · Art, Code, Digital Process, Drawing
In the same masochistic way I let a ping-pong sorting algorithim rule my life, I’ve been obsessing on how to draw elegant fluid curves in AS3 via Flash’s drawing API. This mostly started from being inspired by Erik Natzke’s work.
Tags:as3·Bezier·Curves·Drawing API·flash·generate·Tweener
twitter project
January 31st, 2008 · 1 Comment · Code, Digital Process
We’ll here it is. This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea [...]
Tags:8 bit·actionscript·api·AS2·flash·nes·twitter
heberlie family tree
November 3rd, 2007 · No Comments · Art, Code, Concept, Digital Process
A semi-distant relative recently contacted me about one of my domains, heberlie.com. He said he’d always envisioned it being some kind of family history resource. I’ve always been curious about my family history. I received an interesting document about the name history and derivation of the heberlie name. I’m considering a flash family tree visualization [...]
Tags:family·family tree·flash·heberlie·tree·xml
zombie game
October 16th, 2007 · 11 Comments · Concept
This is a project I’ve been wanting to tackle for a long time. My friends and I frequently discuss creating an online zombie multi-player game. Our ideas are grandiose, but for this to succeed it would obviously need more definition and possibly a scaled down phase 1. Here is what I’m proposing for a possible [...]