Behold, my very first generative comp. The image of a neon hot pink, scribbled, slightly-rotated square popped into my head one day. Maybe I’ve been listening to too much Justice. Made w/ Actionscript 3 and the Bezier curve fitting function built into Tweener.
Pink Box
August 2nd, 2008 · No Comments · Art, Code, Concept, Digital Process, Drawing
Tags:as3·Bezier·flash·Generative·Tweener
Drowning in Curves
July 25th, 2008 · No Comments · Art, Code, Digital Process, Drawing
In the same masochistic way I let a ping-pong sorting algorithim rule my life, I’ve been obsessing on how to draw elegant fluid curves in AS3 via Flash’s drawing API. This mostly started from being inspired by Erik Natzke’s work.
Tags:as3·Bezier·Curves·Drawing API·flash·generate·Tweener
twitter project
January 31st, 2008 · 1 Comment · Code, Digital Process
We’ll here it is.
This has been a silly and fun project. I got to revisit one of my favorite NES games and learned a little about ActionScript and APIs in the process. In hindsight this would’ve been just as easy to do w/ an RSS feed but it feels good to have this idea expunged [...]
Tags:8 bit·actionscript·api·AS2·flash·nes·twitter
heberlie family tree
November 3rd, 2007 · No Comments · Art, Code, Concept, Digital Process
A semi-distant relative recently contacted me about one of my domains, heberlie.com. He said he’d always envisioned it being some kind of family history resource.
I’ve always been curious about my family history. I received an interesting document about the name history and derivation of the heberlie name.
I’m considering a flash family tree visualization tool as [...]
Tags:family·family tree·flash·heberlie·tree·xml
zombie game
October 16th, 2007 · 7 Comments · Concept
This is a project I’ve been wanting to tackle for a long time. My friends and I frequently discuss creating an online zombie multi-player game. Our ideas are grandiose, but for this to succeed it would obviously need more definition and possibly a scaled down phase 1.
Here is what I’m proposing for a possible phase [...]