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	<title>jacobmake &#187; generate</title>
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	<link>http://www.jacobmake.com</link>
	<description>I have creative ADD</description>
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		<title>Drowning in Curves</title>
		<link>http://www.jacobmake.com/2008/07/drowning-in-curves/</link>
		<comments>http://www.jacobmake.com/2008/07/drowning-in-curves/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 16:09:34 +0000</pubDate>
		<dc:creator>jacobmake</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Digital Process]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Bezier]]></category>
		<category><![CDATA[Curves]]></category>
		<category><![CDATA[Drawing API]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[generate]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://www.jacobmake.com/?p=94</guid>
		<description><![CDATA[In the same masochistic way I let a ping-pong sorting algorithim rule my life, I've been obsessing on how to draw elegant fluid curves in AS3 via Flash's drawing API. This mostly started from being inspired by Erik Natzke's work.]]></description>
			<content:encoded><![CDATA[<div id="attachment_100" class="wp-caption alignnone" style="width: 492px"><a href="http://www.jacobmake.com/wp-content/uploads/2008/07/untitled-1.jpg"><img class="size-full wp-image-100" title="Tweener Curve Fit" src="http://www.jacobmake.com/wp-content/uploads/2008/07/untitled-1.jpg" alt="Fit my curve!" width="482" height="285" /></a><p class="wp-caption-text">Fit my curve!</p></div>
<p>In the same masochistic way I let a <a href="http://www.jacobmake.com/2007/10/algorithm-and-blues/">ping-pong sorting algorithim</a> rule my life, I&#8217;ve been obsessing on how to draw elegant fluid curves in AS3 via Flash&#8217;s drawing API. This mostly started from being inspired by Erik Natzke&#8217;s work.</p>
<p>I started with the Flash drawing APIs generic &#8220;CurveTo&#8221; method, but it left &#8220;kink&#8221;s in the curves that passed through more than 2 points. Then I played with AS3&#8242;s built-in &#8220;BezierSegment&#8221; in the fl.motion package which produces a cubic bezier, which are similar to the curves in Illustrator.</p>
<p>I scoured the interwebs for the best curve fitting functions. Dug through old presentations of <a href="http://robertpenner.com/flashblog/2007/08/links-for-copy-motion-as-actionscript-3_10.html">Rober Penner, The Father of Curves</a> in Flash. Most of the math is way over my head but I did come across a few interesting ones:</p>
<ul>
<li>http://mike.teczno.com/notes/splines.html (AS2);</li>
<li>http://www.paultondeur.com/2008/03/09/drawing-a-cubic-bezier-curve-using-actionscript-3/</li>
<li>http://erikloyer.com/index.php/blog/cardinal_splines_in_actionscript/</li>
</ul>
<p>These helped me better understand the differnt kinds of curves but ultimately what I wanted was a nice bezier curve fitting function. I wanted to say, &#8220;Here are 20 points, class. Now plot me a beautiful bezier curve based on them!&#8221;&#8230; And it was <a title="Bezier Curves Actionscript" href="http://labs.zeh.com.br/blog/?p=104#">right under my nose the whole time</a>. Tweener, which I use every day, has a built in Bezier curve fitting function that I somehow overlooked. Yowza!</p>
<p>In typical jacobmake fashion, I&#8217;ve spent an exuberent amount of time researching process without a pixel to show for it. Hopefully, I be able to present some rough generative sketches soon now that I&#8217;ve licked this curve addiction.</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Generating Topo Map Lines</title>
		<link>http://www.jacobmake.com/2008/05/generating-topo-map-lines/</link>
		<comments>http://www.jacobmake.com/2008/05/generating-topo-map-lines/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 02:10:11 +0000</pubDate>
		<dc:creator>jacobmake</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Process]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[generate]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Live Trace]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Topography]]></category>

		<guid isPermaLink="false">http://www.jacobmake.com/?p=73</guid>
		<description><![CDATA[The last few days I&#8217;ve immersed myself in Math. I&#8217;ve been trying to figure out a way to generate lines that mimic topography with the ActionScript 3 Drawing API. I studied the math that goes into bezier cubic and quadratic curves, and investigated a little bit in Sin waves. All I ended up with was [...]]]></description>
			<content:encoded><![CDATA[<p>The last few days I&#8217;ve immersed myself in Math. I&#8217;ve been trying to figure out a way to generate lines that mimic topography with the ActionScript 3 Drawing API. I studied the math that goes into bezier cubic and quadratic curves, and investigated a little bit in Sin waves. All I ended up with was a headache. I built some line generators but they didn&#8217;t really FEEL like topography.</p>
<p><strong>Then I had a eureka moment.</strong></p>
<p>&#8220;I&#8217;ll use the bitmapData class, blur me some bitmap data. Then I could loop through and select pixel groups by value and trace out the groups!&#8221;</p>
<p><strong>Then I had another eureka moment.</strong> (Two in one day, it was amazing.)</p>
<p>&#8220;Someone already did this, it&#8217;s called Live Trace and it lives in Adobe Illustrator.&#8221;</p>
<p>So here is what I did. I took <a href="http://www.jacobmake.com" target="_blank">this image</a>. Then I killed the saturation, blurred it out and tweaked the contrast to get this;</p>
<p><a href="http://www.jacobmake.com/wp-content/uploads/2008/05/topotest.jpg"><img class="alignnone size-medium wp-image-74" title="topotest" src="http://www.jacobmake.com/wp-content/uploads/2008/05/topotest-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Then I ran it through Live Trace with a grayscale setting and colors set to about 25. And it came out looking a lot like a topo map.</p>
<p><a href="http://www.jacobmake.com/wp-content/uploads/2008/05/picture-3.png"><img class="alignnone size-medium wp-image-75" title="picture-3" src="http://www.jacobmake.com/wp-content/uploads/2008/05/picture-3-300x244.png" alt="Pretty Topo Lines" width="300" height="244" /></a></p>
<p>I think I could still do something siimilar in AS with the Bitmap data class, and maybe I will just to prove it to myself I can.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Circles 02</title>
		<link>http://www.jacobmake.com/2008/02/circles-02/</link>
		<comments>http://www.jacobmake.com/2008/02/circles-02/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 22:12:49 +0000</pubDate>
		<dc:creator>jacobmake</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Digital Process]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[circles]]></category>
		<category><![CDATA[generate]]></category>
		<category><![CDATA[walnut]]></category>

		<guid isPermaLink="false">http://www.jacobmake.com/?p=51</guid>
		<description><![CDATA[Here is a new version of the circles, it&#8217;s pretty much a matrix of the previous version. In the future I plan on exploring custom stroke patterns and a way to represent the breakdown of the soft outer shell of the walnut that leaves the hard dark brown center exposed.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jacobheberlie.com/hebchop/walnut/circle_02/circle02.html"><img src="http://www.jacobmake.com/wp-content/uploads/2008/02/circle_02.jpg" alt="circles 02" /><br />
<br class="webkit-block-placeholder" />Here is a new version of the circles</a>, it&#8217;s pretty much a matrix of the previous version. In the future I plan on exploring custom stroke patterns and a way to represent the breakdown of the soft outer shell of the walnut that leaves the hard dark brown center exposed.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walnut Circle 01</title>
		<link>http://www.jacobmake.com/2008/02/walnut-circle-01/</link>
		<comments>http://www.jacobmake.com/2008/02/walnut-circle-01/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 18:21:45 +0000</pubDate>
		<dc:creator>jacobmake</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Digital Process]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[generate]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://www.jacobmake.com/?p=50</guid>
		<description><![CDATA[Here is my first version of the random circle project. I might add a deep brown element, I&#8217;m also thinking about how to string these together in a pattern on a canvas.]]></description>
			<content:encoded><![CDATA[<p><a title="Generate Circle" href="http://www.jacobheberlie.com/hebchop/walnut/circle_01/circle01.html"><img src="http://www.jacobmake.com/wp-content/uploads/2008/02/circle_01.jpg" alt="Generate Circle" /></a></p>
<p><a title="walnut circles" href="http://www.jacobheberlie.com/hebchop/walnut/circle_01/circle01.html">Here is my first version of the random circle project</a>. I might add a deep brown element, I&#8217;m also thinking about how to string these together in a pattern on a canvas.</p>
]]></content:encoded>
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